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Comment by zeroq | original | 2D Vehicles
[−]zeroq · 2026-10-10 Sat 21:05 UTC · link
When mentioning foundational 2d driving models one simply can't omit Marco Monster (2003) [1].

Also Physics for Game Developers (2001) had a hilarious chapter dedicated to car racing simulation. Most of the chapter is dedicated building the scene in a minute detail - for instance pointing out that the center of gravity of the car will change during the course due to fuel consumption - only to simplify and cancel out most things at the end to leave the reader with just a handful of variables.

[1] https://www.asawicki.info/Mirror/Car%20Physics%20for%20Games...

[−]Hydraulix989 · 2026-10-10 Sat 21:12 UTC · link
Let's not forget Dr. Brian Beckman's The Physics of Racing Series, at the time he was a researcher working at Microsoft on the Forza video game series.

https://www.youtube.com/watch?v=I8GQCZgCNw8

I built an OpenGL car physics simulation as an undergrad as a project (pre-Claude). It was very fun.

[−]tonyarkles · 2026-10-11 Sun 03:47 UTC · link
Oh yeah, Physics of Racing Series was fantastic. I’m going to have to dig that up again. Also did a deep dive into it in undergrad and had a blast.
[−]hackrmn · 2026-10-11 Sun 11:57 UTC · link
Pretty cool to click the link and find it has been bookmarked for a decade on my end :-)