You've completely missed what my comment was trying to convey. If it's throwaway, why is it so damn complex to play? I've seen AAA games with less features.
[−]howunfortunate · 2026-10-10 Sat 22:24 UTC ·
link
It's easier to make a complex UI than a simple one!
For equal feature sets, sure. But what I'm saying, and what you also missed, is that this game should have never been this complex in the first place. This complexity is doing a huge disservice to the message it's trying to convey.
I honestly don’t see what you’re going on about. If this was made five years ago we would have standing ovations. It’s the AI, right? I think it is great. It was fun to play. Your phd game example is boring as hell.
I actually was surprised I liked this convoluted bureaucracy. Reality is fighting you all the way, love it. Normal games are too straightforward. That said I assume it was just a toy project.
I don’t think any of these people arguing with you are trying to understand or learn.
[−]JumpCrisscross · 2026-10-11 Sun 08:08 UTC ·
link
> what I'm saying, and what you also missed, is that this game should have never been this complex in the first place
I respectfully disagree. I played it twice. Once, I lost. That cued me into looking at a few more datapoints the second time around, when I made it through.
I never wound up looking at everything. I didn’t need to. That said, I could probably improve my score if I did.
You can play most games to completion while ignoring the complexity. If you want to dive deeper, however, that complexity is fun. I certainly appreciated uncovering little details around how the various metrics played together, and how, in turn, that affected how I should play.
I honestly don’t see what you’re going on about. If this was made five years ago we would have standing ovations. It’s the AI, right? I think it is great. It was fun to play. Your phd game example is boring as hell.
I actually was surprised I liked this convoluted bureaucracy. Reality is fighting you all the way, love it. Normal games are too straightforward. That said I assume it was just a toy project.
I respectfully disagree. I played it twice. Once, I lost. That cued me into looking at a few more datapoints the second time around, when I made it through.
I never wound up looking at everything. I didn’t need to. That said, I could probably improve my score if I did.
You can play most games to completion while ignoring the complexity. If you want to dive deeper, however, that complexity is fun. I certainly appreciated uncovering little details around how the various metrics played together, and how, in turn, that affected how I should play.