Hacker News

Favorites Setup
Comment by novia | original | GameBoy on E-Paper ESP32 at 30FPS [video]
[−]novia · 2026-10-11 Sun 07:18 UTC · link
I know e-ink has a whole lot of limitations, which is what makes this video impressive, but, what were the limitations on the hardware used in the original gameboy screens that prevented them from remaining popular? Wikipedia says that they were STN LCD.
[−]cubefox · 2026-10-11 Sun 09:56 UTC · link
The original Game Boy and the Game Boy Pocket had very poor pixel response times, resulting in heavy ghosting, perhaps not much different from the ghosting achieved in the video. Later, LCDs fixed the ghosting, but LCDs never achieved the reflectivity of electrophoresis-based e-paper screens. Reflective LCDs are always more grey than white.

LCDs are inherently transmissive rather than reflective (like the electrophoresis-based screens from E Ink) or emissive (like CRTs or OLED screens). To make them reflective, the ambient light has to go through the liquid crystals and a polarization filter twice, since it is only reflected by a mirror surface behind the screen.

Unfortunately they are not strongly transmissive, so they absorb a lot of light, especially when it has to pass through twice. This is not a problem for LCDs with emissive LED backlights, because the light has to pass through only once, and LEDs are highly power efficient anyway, so you can just make them brighter. But you can't simply dial up the ambient light on reflective screens.

[−]weltensturm · 2026-10-11 Sun 10:07 UTC · link
Transflective LCDs are used nowadays (as opposed to just reflective), my Pebble has one and the Daylight Computer is another modern device with one.

They're great if monochrome IMO, but the color variants suffer with brightness as each subpixel can only reflect 1/3 of the light, which makes the backlight necessary in more situations.