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Comment by petetnt | original | 500B Tokens Later: Letting AI Agents Decompile a First-Person Shooter
[−]petetnt · 2026-10-11 Sun 08:40 UTC · link
Great article that really demonstrates why the copious amounts of AI generated PC ports do not fit under ”preservation” guise, which to me has been the point of doing these ports in the first place and what many of the enthusiasts before the LLM wave were aiming for.

> There are no noticeable bugs and all features of the original game are present.

>

> The remaining functions have been reworked repeatedly. While they still don’t match byte for byte, we believe their semantics are correct.

As there are no way to confirm this outside of ”believinh”, what you are left is with a end product that might contain thousands of micro changes that essentially make the game something else than it was intended to be.

[−]fxtentacle · 2026-10-11 Sun 08:49 UTC · link
Fully agree.

Since even Fable 5.1 cannot reliably remember what it wrote into "memory" files before the last compaction, why would we trust it to not forget about some side-effect when handling assembly that is so verbose it'll surely exceed the context and, hence, necessitate compaction.