> more than for most other ecosystems, there are many different implementations with their own implementations and quirks.
Is that the reason? I thought it was primarily because C stupidly* makes a ton of platform-specific things more convenient than the platform-independent equivalent - the width of integer types, locales, etc., all vary by platform, and it's easy to accidentally depend on them.
* Maybe it wasn't stupid at the time when C was developed, but it's a bad choice now.
Integer widths are a problem, but hardly the biggest headache (unless it's a decade old preexisting project that was never designed with portability in mind). Fixed width integer types like int32_t have existed for decades. Even Rust has usize which is machine dependent, and pointers as well have to be machine dependent of course.
Much bigger problem is understanding the scope of dependencies. Dependencies can go bad and you need to update. A dependency might not be available on some new platform so you might have to replace with something else on that platform. To make the software portable, good modularity is required. This is to a large extent an aspect of software architecture. Even Rust can't magically make this happen, if you depend on 300 crates that's probably not a great place to be in either if you want to be portable and maintainable.
There is probably a point that C's flat namespace is a major contributor to badly designed software, because people aren't aware of the dependencies they're mixing all the time. Also C encourages transitive includes, leaking implementation details to the user instead of just to the compiler. (But btw. I find C++ and Rust namespace to be unergonomic syntax-wise, and what's needed is not actually namespaces but control over visibility).
Is that the reason? I thought it was primarily because C stupidly* makes a ton of platform-specific things more convenient than the platform-independent equivalent - the width of integer types, locales, etc., all vary by platform, and it's easy to accidentally depend on them.
* Maybe it wasn't stupid at the time when C was developed, but it's a bad choice now.
Much bigger problem is understanding the scope of dependencies. Dependencies can go bad and you need to update. A dependency might not be available on some new platform so you might have to replace with something else on that platform. To make the software portable, good modularity is required. This is to a large extent an aspect of software architecture. Even Rust can't magically make this happen, if you depend on 300 crates that's probably not a great place to be in either if you want to be portable and maintainable.
There is probably a point that C's flat namespace is a major contributor to badly designed software, because people aren't aware of the dependencies they're mixing all the time. Also C encourages transitive includes, leaking implementation details to the user instead of just to the compiler. (But btw. I find C++ and Rust namespace to be unergonomic syntax-wise, and what's needed is not actually namespaces but control over visibility).